Pengembangan Media Pembelajaran Fisika Berbasis Flipbook Terhadap Minat Belajar Siswa Pada Pokok Bahasan Gerak Harmonik Sederhana Kelas X

Ike Ismawati, US Supardi

Abstract


Technological developments greatly affect developments in the field of education. Technology is used in education for learning media. This study aims to develop flipbook-based physics learning media on the subject of Simple Harmonic Motion, using Flip Pdf Corporation software. In this case, the researcher develops a learning innovation in the field of education that integrates information and communication technology, namely by using mobile phones, which basically 95% of students already have. This study involved students of class X SMAN 1 Cikande to find out the attractiveness, effectiveness and interest of students in using it. The research method used is Research and Development (R&D) with the ADDIE development model, the stages of Analyze, Design, Development, Implementation, Evaluation. Research data obtained by interview instruments, and questionnaires. The analysis technique used is qualitative in the form of interviews and quantitative in the form of questionnaires. This E-Module was created using Flip Pdf Corporation's Software which provides text, images, audio and video. This flipbook-based physics learning media has been said to be feasible to use based on material expert validation, the average score obtained is 85% for the media expert validation assessment, the average score obtained is 72%, for the media expert validation assessment, the average score is 72%. The average score obtained is 82% where the results from material experts and linguists are included in the "very feasible" criteria while media experts are included in the "adequate" criteria. Then, a field test has been conducted on thirty students and got an average score of 96% for student responses in the "very good and interesting" category. In addition, an effectiveness test has been carried out by giving a pretest and posttest to thirty students and using the N-gain formula, the average value is 0.60 in the "medium" category.

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References


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DOI: https://doi.org/10.30998/sch.v6i1.13393

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